Choose the pool
Leave all 18 types enabled for maximum surprise, or remove types that do not fit your challenge.
Spin all 18 types—or make your own smaller pool—and get a matching random Pokémon directly on this page.
Keep all 18 types for a fully random draw, or tap any type to remove it before spinning.
The wheel makes one fair type decision, then immediately turns it into a Pokémon result.
Leave all 18 types enabled for maximum surprise, or remove types that do not fit your challenge.
The pointer selects one enabled type. Every enabled type has the same chance to win.
A matching random Pokémon appears on the same page. Reroll that pick, plan around it, or browse its type.
Use the wheel whenever the type should be decided before the Pokémon: monotype teams, Nuzlocke restrictions, drawing prompts, draft nights, tabletop encounters, or friendly challenges.
The wheel only chooses from the types you enable. After it stops, the page samples the site’s 1,025-species Pokédex for a Pokémon containing that type, including dual-type Pokémon. Picking another Pokémon keeps the same winning type; spinning again starts a new type draw.
Spin one type, then build a full team where every member shares it.
Use the random matching Pokémon as the subject for a sketch or design exercise.
Give each player a spin and limit their next choice to the winning type.
Take the generated Pokémon into Team Planner and fill its coverage gaps.
The wheel includes all 18 current Pokémon types, from Normal and Fire through Steel and Fairy.
Yes. Tap any type to exclude or restore it, use Clear to build a smaller pool, or Select all to reset the wheel.
The winning type and one random Pokémon of that type appear immediately on this page. You can pick another matching Pokémon without spinning again.
Use it to choose a monotype challenge, drawing prompt, draft rule, team theme, starter restriction, or any game where the type should be decided fairly.